Design & Craft

I am a Mac

Thursday, October 6th, 2011 | Author: Sojournposse Editor

By Zarina Holmes

Founder of Apple computer, Steve Jobs, died yesterday on 5th October. Creative director Zarina Holmes has never worked on any other computers but Apple Mac throughout her professional life as a creative.
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Apple homepage today. Photo © Apple.

This morning I learned from editor Salina Christmas that Steve Jobs had lost his battle against pancreatic cancer. She saw the news via a Facebook update on her iPhone. We quickly turned on our Macs to check if this was true. We broke into tears. Steve Jobs not only had invented a line of computer products that had changed the way we live, he had made millions of users’ life happy through his inventions.

I have never used a PC throughout my entire professional life as a creative and graphic designer. Since the mid nineties, I have only worked on Apple Macs.

My first ever Mac to work with was an Apple II in a small advertising agency. I also got to work with one of the first Apple Mac models too. It was this tiny rectangular box with a square screen. And boy, it was so slow.

I have gone through many versions of Apple Macs like I have gone through boyfriends – from Apple II to G2, G3, G4, iBook, iMac – but the Macs are far more satisfying and pleasant to be with.

I don’t miss PC or working with any computers that is not white in colour. What I love about Apple is that it understands creative people. Steve Jobs, a former video game designer at Atari, knew that pleasurable visual interface and the element of play is important while working and creating. He rescued visual people like myself from the cacophony of windows and folders on a PC, a pain I have to endure when using internet cafés abroad.

Jobs created the Mac like a designer would, to work around human behaviour.

Human beings are naturally adept to interpreting and communicating message via symbols and icons. Jobs introduced these elements to make a personal computer experience more friendly and fun.

While I was researching for my MA in Design at Middlesex University, there was a debate between visual communication designers, the Mac users, and the architects who were PC users. We concluded that the Mac has a far more “human” and “feminine” interface than a PC. It is a more suitable tool for carrying out creative tasks.

Jobs also introduced a work concept that you don’t have to be a programmer with C++ knowledge to create using a computer. Look at iMovie and Garage Bands editing suites. Undoubtedly many composers and filmmakers began their careers on these editing applications.

Under Jobs’s vision, Apple rolled out many game-changing innovations making information consumption and our day-to-day storytelling a pleasurable experience.

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Tribute from Google today.

My personal gong will have to go to the iPod and iTunes. The iTunes has changed the way music is consumed, sold and distributed. The model is now considered by publishers to distribute stories and journals, via the apps. Shortly after loved one’s death a few years ago, my friend Chinh who was a designer based in San Francisco, brought me a gift “from California” to cheer me up. It was a white iPod Nano. I can’t live without it now. As a cyclist, it is my companion. I had even bought a white Ridgeback to match the colour of my iPod. Yes, I am that sad.

As an individual, Steve Jobs was truly inspiring. He began his life as an adopted child, given up by his parents due to circumstances. The odds were against him since day one, but he went on to create the most influential artefact in our lifetimes. He was a breath of fresh air when he introduced the Apple Mac in 1984, along with cool culture such Sony Walkman, break-dancing, hip hop and Yamaha synth-pop.

I don’t identify myself with any brand, but if I am one I am probably a Mac. Some years ago, I was interviewed by the commissioning editor of Microsoft Bing for the photo editor position. I told the editor I had never used a PC. He stared at me and said: “Well, we are PCs.” And I replied like in the advert, “I am a Mac.”

I didn’t get the job, of course. But hey, I escaped working with the much dreaded Windows. For that I owe you a big one, Steve Jobs.

Zarina Holmes is a designer. She loves her iPod. Read Salina Christmas’s tribute: “I’m a Mac too“.

Related links:
• Steve Wozniak: Like the space and the moon, the internet should be free and open
• If poetry can inspire Steve Jobs, Magnum and WordPress…
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I am a Mac, too

Thursday, October 6th, 2011 | Author: Sojournposse Editor

By Salina Christmas

We ate the apple, and saw the world in a different light.

I stayed up late till after midnight to compose my presentation for the Rebellious Media Conference (RMC). My talk, to be presented at an event at the Institute of Education this Saturday, is to be on anthropology and advocacy. I am excited but at the same time nervous to be asked to present alongside professors of media studies, at an event headlined by Professor Noam Chomsky.

I did Linguistics for my first degree. It was Linguistics that got me into codes. So this is a great honour.

After 12.30 pm this morning, I had enough. I went to bed. And then, around 1 am, the mobile phone bleeped. A friend texted. Steve Jobs is no longer with us.

I didn’t read the text, but found out via the Facebook status of Marcus Gilroy-Ware, the founder of Not On The Wires, on my iPhone. “Steve Jobs is dead!” I cried, ran to the Creative Director and hugged her. We both wept.

Perhaps his passing doesn’t mean as much to others. I have always seen him as the Dick Whittington of Silicon Valley. Adopted, self taught, forever being the outsider, an auteur more so than an engineer. I wrote a rudimentary app last Christmas, a present I have yet complete for my twin sister, and I kept having to start each stack of codes with the root class ‘NSObject’. NextStep. NeXT was the company that he founded after he got kicked out from Apple by the very man he hired to be the top bean counter. He got back into Apple via the former’s purchase of NeXT. NS or NextStep is the operating system. I had to begin every line of string in a stack starting with ‘NS’. Nice one, Jobs.

My talk at the RMC is to be about anthropology as ‘direct action’. If anthropologists are trained to be ‘theoreticians’, as one anthropologist pointed out to me, if ‘sitting on the fence’ is our methodological stance, then where is the action? Wiping my tears in the kitchen as Zarina, our Creative Director, recounted her experience using a Mac and nothing else since the age of 19, it dawned on me that to Steve Jobs, designing was direct action. Through the objects he designed – or the projects he oversaw  – he modified our behaviour. He changed the way we ‘enjoy’. You can say he intervened, but that’s the direct action.

Now I am off to mourn, and celebrate, a great designer by innovating. My direct action in anthropology begins with the digital. This next project is dedicated to Jobs.

Read Zarina Holmes’s tribute: “I am a Mac”.


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Meet The Comics Grid, an online journal of comics scholarship

Saturday, September 24th, 2011 | Author: Sojournposse Editor

By Salina Christmas

REPORT: “Whatever is to become of books?” at London Design Festival 2011. The video presentation by Dr Ernesto Priego of the Comics Grid at our event, “Whatever is to become of books?”, last week was certainly unconventional. It took a while for us to realise that many of the effects used in this video took their references from cartoons. But behind this unconventional presentation lies an even more non-conformist concept of an open access journal based on, you guessed it, comic books.

It is a very clever idea. Those who follow the development of open source platforms for scholarly journals would have been familiar about the gripes by academics and researchers on expensive subscription fees and the one-sided relationship that academics have with journal publishers that necessitate them to publish their works for free for journals which their institutions then have to subscribe (The New York Times. “Internet ruffles pricey scholarly journals”. 18 September 2011).

The Comics Grid operates on a model that serves as a unique point of reference for an online, open access peer-reviewed journal. Comic books might seem like a very popular art form, but this concept is very much rooted in academia. The journal examines the comic books in a rigorous manner, with the contribution “reviewed and edited by those who are signed in the project”.

Dr Priego, who did his PhD in Information Studies at University College London, focusing on the media-specificity of comic books, webcomics, mobile comics apps and comic book culture, says that the Comics Grid initially started out as an invitation-only initiative. Later, the founders decided to release calls for ongoing submission from graduate students, scholars, artists, teachers, curators, librarians or any others involved in the study and practice of comics or other related forms of visual storytelling.

Submissions, original and media-specific, written for online reading with an educational or academic purpose, must be between 750 and 1200 words in length.

Dr Ernesto Priego presents the Comics Grid via video at "Whatever is to become of books?" at the Gustave Tuck Lecture Theatre, UCL, watched by moderator Kevin Biderman (MSc Digital Anthropology, 2012) and The Ballet Bag. Photo © Salina Christmas

Articles are released every Monday. To date, The Comics Grid has 4,550 visitors and 1,015 Twitter followers. Dr Priego is considering an online open access academic model where people can work together to review comic books no matter where they are, where they do not necessarily have to be at a university where they have to pay expensive subscription fees for journals.

For more information on The Comics Grid, go to www.comicsgrid.com and follow its tweets at @ComicsGrid. You can see the photos of the event at this Facebook link.

Reports: speakers’ presentations at “Whatever is to become of books”

“Five Minutes With”: Q&A’s with designers, authors and academics on the future of books

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The page is no longer a cage: Mag+ ushers in a new era of rich content storytelling for tablet magazines

Saturday, September 24th, 2011 | Author: Sojournposse Editor

By Zarina Holmes

REPORT: “Whatever is to become of books?” at London Design Festival 2011. At the Inspiration Room event held at University College London last week, Creative Director of Bonnier Technology Group, Sam Syed, presented a storytelling platform for tablets that challenges the traditional notion of a page as the placeholder for linear storytelling. “The page is a cage,” he proclaimed, a statement that was met with both enthusiasm and criticism by story producers and image-makers. Mag+ has demonstrated at the event that a page is no longer flat surface it once was.

“Popular Science is not a magazine,” Sam Syed said of the magazine he works on. “I don’t know what it is. It’s a synthesis of different things.”

The award-winning Popular Science iPad magazine, produced on the Mag+ platform, is a convergence of text, graphic design layout, typography, video and tactile interactivity. It is a 360º experience in 2D storytelling for those who are ready to allow stories to be presented this way.

Mag+ is clearly a game-changing publishing application. It has been successfully built as an extension to Adobe InDesign, the print industry’s main application. It also offers a lifeline to print-based designers wanting to make the crossover to tablet content publishing, without them having to abandon the elegant print grammar.

Furthermore, it makes economic sense to have the same designer producing the magazine medium in both print and digital formats.

The page is no longer flat

What Mag+ has successfully done is adding layers on top of images or videos, and adding interactivity element on annotations to make the page more engaging for tablet readers. It also retains the familiar page-flicking hand motion with page swiping.

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Photo © Salina Christmas / Sojournposse

Given the space economy on tablets and mobile readers, layering is an obvious solution for rich content storytelling. Syed disagrees that the space economy factor on tablets should result in “aesthetic austerity” and rigid storytelling.

Translating a print magazine or newspaper content into online medium can be a frustrating task for designers and editors. Up until now, an ordinary content management system (CMS) of a website cannot properly convey the beauty of typography and page layout as well as on books or magazines.

A conventional web page is effectively a static column starting from top to bottom. Mag+ is created to challenge this concept by introducing linear as well as sequential storytelling. As a result, Syed said: “You have to de-construct your parallel structures, and re-construct them as linear storytelling.”

The return of the Art Director

Syed explained further that he uses the storyboard to design his story with the magazine editor. Storyboard? It sounds a lot like a film making process. On Mag+, video is an important storytelling element that is being integrated as part of the interactive layout, instead of an isolated rectangle surrounded by text.

So, imagine a piece of magazine editorial being discussed and directed beforehand like a movie.

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Sam Syed with speakers Marcus Gilroy-Ware (Not On The Wires), Emilia Spitz and Linda Uruchurtu (The Ballet Bag). Photo © Salina Christmas / Sojournposse

In recent years, photography and design have been reduced to being add-on elements in an editorial process, not as a vital part of the storytelling itself.

Both disciplines are often treated as after-thoughts and are placed in the “production” phase of publishing, which is towards the end before printing.

This creates a degenerative storytelling culture generally known as “Mac monkeying”, where the creatives’ roles are reduced to operating the Mac and filling the layouts with images and text. Within this limited space, designers are unable to push the boundaries of storytelling and meet the demands of an increasingly interactive audience.

This apparent “death of storytelling” has been discussed in my article “It’s all digital now” (July 2010) featuring an interview with former Observer photojournalist Sally Soames.

She pointed out the disappearing culture of editorial discussion between the editors and photojournalists today, as more news images are supplied remotely by external photo agencies.

With Mag+ platform, the art direction discussion will be brought in much earlier into the editorial process, which will improve the narrative and enhance user experience of a particular story.

Photographers must think outside the box – and beyond rectangles

Looking at the tablet publishing platforms today, it is obvious to see where storytelling and photography are going.

Rich contents such as video, audio and graphic elements are becoming an integral part of the editorial. Soon it is no longer enough to simply call ourselves a photographer or wordsmith.

“It would be nice to think of a positive world where you could create a magic book, [like] Harry Potter’s book,” Syed concluded while showing the animated front cover of the Popular Science iPad magazine to the London Design Festival audience at the Gustave Tuck Lecture Theatre.

He also urged photographers to challenge their roles as storytellers who merely frame and crop scenes into rectangles.

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A few responses on Twitter to Sam Syed

His opinion echoed the late Tim Hetherington’s controversial statement in 2010 on living in the “post-photographic” era:

“If you are interested in mass communication, then you have to stop thinking of yourself as a photographer. We live in a post-photographic world. If you are interested in photography, then you are interested in something — in terms of mass communication — that is past. I am interested in reaching as many people as possible.”

Critics panned Hetherington’s view, but he soon went on to win the Oscar for his war documentary, “Restrepo”.

As for the future of books, it is no longer enough to define them as print or electronic.

Mag+ is the first of many exciting tablet storytelling platforms to come.

It is too early to predict where this new form of storytelling is heading. The good thing is, we are now liberated from static storytelling.

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Sam Syed with speakers Marcus Gilroy-Ware (Not On The Wires), Emilia Spitz and Linda Uruchurtu (The Ballet Bag). Photo © Salina Christmas / Sojournposse

Sam Syed’s iPad presentation at “Whatever is to become of books?” at the London Design Festival 2011 will be available on iTunes soon for download. More on Bonnier’s R&D updates at www.bonnier.com/betalab

You can see the photos of the event at this Facebook link.

Reports: speakers’ presentations at “Whatever is to become of books”

“Five Minutes With”: Q&A’s with designers, authors and academics on the future of books

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Homer beckons users to do DIY book scanning at home

Wednesday, September 21st, 2011 | Author: Sojournposse Editor

By Salina Christmas

REPORT: “Whatever is to become of books?” at London Design Festival 2011. The office scanner is good for scanning pages, but try scanning a book using the machine and you will see how cumbersome the whole process is. Juliano Spyer and Cosimo Lupo proved that the whole process need not be that tedious, and in fact, can be done by anyone with the inclination using items available at home.

Spyer (Digital Anthropology, 2011) and Lupo (Social Anthropology, 2012) of the Department of Anthropology, University College London (UCL), opened the event “Whatever is to become of books?” with their presentation of Homer, the digital book scanner that they reconstructed using everyday objects and powered by the same open source software used by Google Books.

The event, organised by Sojournposse Multimedia and Digital Anthropology students with the support of the Department of Anthropology, University College London, discussed the future of the books in the digital age. The event, held on 17 September 2011 for The London Design Festival, also discusses the sociotechnological solutions that could shape the direction of book publishing and the digital storytelling.

The presentation by Spyer and Lupo drove home the point that preservation of information in books can be captured digitally at home using available objects, in this instance, a camera, a laptop, a lamp, a piece of glass and a recycled box. To prove their hypothesis, the duo scanned the authorised version of the King James I bible, lent by the UCL Library’s Special Collection division. This was also to commemorate the 400th anniversary of the completion of the authorised version in 1611 (see the video viral).

The open source software used in Homer went ‘one up’ from Google Books in terms of its application: this version allows the scanned text to be rendered not only as image but also as editable text. This means that the text, when saved as a PDF, can be searched and also copied and edited. Users are invited to download the software, developed by Lupo for both Windows and Mac OS, and build the prototype by following the set of instructions available on the Homer wiki page http://bookscanner.pbworks.com/w/page/40965440/FrontPage

Spyer told Sojournposse that the prototype was inspired by Homer, the Greek philosopher and orator. It is also a tribute to the character made famous by The Simpsons, created by Matt Groening.

One of the speakers at the event, Dr Aquiles Alencar-Brayner, Digital Curator, The British Library, found the concept intriguing. “This can have a big impact on communities, especially in relation to works done for small libraries and and in the community,” he commented. “The idea of the digitisation using a certain kind of – I wouldn’t say rustic – but very creative objects, and digitising the documents and putting it online in a very simple way is absolutely genius. I’m really keen to learn more about the project.”

Appropriation and bricolage are two of the concepts widely discussed during the seminars for the MSc Digital Anthropology, a programme aimed at helping researchers to look at how sociality is organised around the digital artefact.

For more information on MSc Digital Anthropology, go to www.ucl.ac.uk/anthro/digital-anthropology. More multimedia reports on the presentations at “Whatever is to become of books?” will be published on www.sojournposse.com throughout The London Design Festival week. The event was developed and curated by Sojournposse Multimedia, and moderated by Zarina Holmes and Kevin Biderman.

You can see the photos of the event at this Facebook link.

Reports: speakers’ presentations at “Whatever is to become of books”

“Five Minutes With”: Q&A’s with designers, authors and academics on the future of books

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